| The
purpose of this section is to explain the terminology involved
with skatepark ramps, design and layout. It is intended to
clarify any uncertainties for those who feel unfamiliar with
the field.
This section does not include concrete bowls as each and
every bowl has a unique shape and is near impossible to classify.
However, much of the terminology covered can be applied to
areas within bowls.
The sports of BMXing, skateboarding and inline skating embody
an innovative nature and consequently the usage of skatepark
equipment is subject to the individual and is very much ‘open
ended’. Although the following descriptions include
the typical user in some cases, this should not be taken as
an absolute ruling.
Design Elements common to skate ramps

Transition - Curved section of a ramp, running
from horizontal. Transition size is defined by the radius
of the circular curve. Smaller transitions create steep, fast
ramps while larger ones create a mellow, steady ride.
Platform (aka Deck) - Flat area on top of
a ramp providing a waiting area for users and spectators.
The deeper the platform the better.
Surface - Surface refers to the top coat
of material covering the ride able area. It is imperative
to the success of a ramp that the surface is smooth and not
slippery (a metal surface is out of the question).
Coping (aka The Lip) - Steel bar running
along the top edge of a ramp. Provides a durable edge and
enables grinding and sliding tricks to be performed.
At this point in time it's most appropriate
to bracket skatepark equipment into three groups:
Halfpipes
Street Ramps
Street Obstacles
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Terminology Explained Word document click here
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